Cream Bot
Summary
- Creambot is an Adventure game and was the fourth and last Group Project in the first year at The Game Assembly.
- The game is an hack-and-slash game, and the goal is to dispatch a planet of its population.
My Contributions
- Game Design
- Level Design
Specifications
- Duration: Made in 6 weeks half-time.
- Development: The game was programmed in Lua using the school's 2D Engine "Löve".
The Team
Artists:
- Ted Flodman Söderberg
- Petter Gunnarsson
- Hedda Peterson
Level Designers:
- Niklas Briselius
- Jonas Lagerqvist